Online gaming is a popular past time as it allows it’s users to build an ideal self as well as helps individuals to gain confidences. In games such a World of War Craft (wow) user can creates a charactersr based on their personality, perform missions with other people and chat to other online gamers. Within the game characters are constantly levelling up through battles and collecting rewards, this offers a sense of achievement to the players which encourages them to keep playing. Describe as a ‘role-playing’ game WOW allows you to form online communities as tasks are built around basic human interaction such as teamwork, competition and communication.
However, there are many implications associated with online gaming as it is used as a method of diversion from social pressures in the real world. The ability to create a whole new identity along with little thought process needed to play the game is appealing to users as they are able to form an ideal self and world. Many of the conversation are live which make individual feel they have personal connections with those who play with them and removes their need for human interaction. This can make the user addicted to the game and has caused a rise in people being diagnosed with internet gaming disorder. If escapism is the fundamental reason for compulsive gaming should we be questioning our society? or is gaming used as a substitution for old escapism methods ?